Welcome to the Sonic Adventure DX Sins project!

Sonic Adventure is a game originally released for SEGA Dreamcast back in 1998-1999. In 2003-2004 the game was ported to Nintendo Gamecube and PC, where it’s known as Sonic Adventure DX: Director’s Cut. In 2010-2011 it was also ported to Sony Playstation 3 and Microsoft Xbox 360 as part of a bundle called Dreamcast Collection. There is also another PC version of Sonic Adventure DX, which is based on the Dreamcast Collection port. The second PC port is available through Steam and is the most accessible version of the game at the moment.

This blog is dedicated to comparing Sonic Adventure DX with the original Dreamcast version. Although Sonic Adventure DX is commonly referred to as an “enhanced port”, it has some serious downgrades from the original game in terms of lighting, special effects and texture quality, as well as bugs that didn’t exist in the Dreamcast version. The Gamecube version is inferior to the original game in many ways, but the 2004 PC port has even more issues, with more bugs and even worse lighting, texture and sound quality. The nextgen console ports and the Steam version have even more issues than the original 2004 PC port that they are based on.

Because these versions are the most accessible, people often judge the original game by the ports and think Sonic Adventure “hasn’t aged well”. This might be true if we’re talking about gameplay, but graphically the game hasn’t aged as badly as a lot of people might think. The Dreamcast version certainly has some style and aesthetic appeal to it, and this is the area where the ports are lacking. While the original and the ports have the same story and core gameplay, the differences in graphics and overall presentation almost make them feel like different games.

The purpose of this blog is to clear some common misconceptions about the ports and to prove that they are doing a massive disservice to the original game. We want to spread the word about the downgrades that have plagued the game for many years. Many people are playing the newer ports of the game thinking it’s the same as the Dreamcast version. It isn’t. The original game holds together much stronger and provides a much richer experience than any of the ports.

We aren’t here to blindly defend the Dreamcast version. The ports clearly have some advantages over the original, such as higher framerate (which isn’t consistent on the Gamecube, but still), ability to skip cutscenes, underwater distortion effects (Gamecube only), Game Gear minigames (Gamecube/PC2004 only) and support for higher resolutions on PC. The above things are not a problem. The problem with the ports is in the enormous amount of downgrades they’ve brought along the way.

To learn more about SADX downgrades, use the top menu to browse Action Stages, Adventure Fields and other aspects of the game. You can also read about mods for the PC port that restore Dreamcast assets. When recording footage from all versions, we had to follow certain rules and make certain choices. Before reading the comparison articles, make sure you’ve visited the Read This First section, as it may answer some questions and dispel some of the doubts you might have about the comparisons.

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